Bitcoin Pokies Online - Play Pokies Free No Download Content Discussion and Questions Megathread
Please post all questions related to the new update in this thread.
NOTE: There will be no wipe with 12.8
New equipment:
New weapons and weapons parts:
Quality of Life changes:
AI improvements:
submitted by bobbypower to EscapefromTarkov [link] [comments]

Preliminary patch notes for 12.8 patch!

New equipment:
New weapons and weapons parts:
Quality of Life changes:
AI improvements
The 12.8 patch will NOT be on this week! Need to polish everything!
submitted by trainfender to EscapefromTarkov [link] [comments]

How each type sleeps at night

How each type sleeps at night:
INFP: Curled in the fetal position with an anxiety blanket, a special teddy bear they had since childhood, and a strange gothic style dagger they keep under their pillow for some reason. Usually with ambient music playing in the background. INFP also may have a cat that sleeps in their bed with them.
INTP: They do not sleep at night, they remain awake until they are physically too tired for their thoughts to interfere with their sleep and they usually pass out in the middle of the day in a reclining gaming chair, in their windowless basement gamer-cave while still wearing a full emersion VR headset. The only light being emitted is from their massive neon-lit CPU beside their gaming PC. INTP also may or may not have a Katana hanging on the wall next to them depending on how big of a weaboo they are.
How INTJ: In an ornately decorated room with some obscure posters on the wall around them. INTJ most likely has white noise or some ambient music playing in the background and possibly a whiteboard, corkboard, or some other visual chart, list, agenda, or visual model detailing all their plans and obsessive notes. INTJ definitely has a Katana hanging on the wall next to them, regardless of whether they are a weaboo or not.
ISTP: They don't have a scheduled time for sleep, they sleep whenever they feel like it. They will often drink themselves to sleep with whiskey, vodka, gin, or some other hard liquor and pass out wherever they feel like it. They may not have a Katana hanging above their bed like some kind of nerd, but they have shit loads of other weapons like blades, guns, hatchets, projectiles, and possibly illegal explosives hidden around their house and in their room while they sleep.
ENTP: Cannot sleep until they have successfully defeated the person they are arguing with online in a debate and added that to their tally board of debates they have won or brainlets they have rekt. Their room is filled with ridiculous meme posters, possibly anime posters, they may have a waifu body pillow ironically, but not sleep with it and only to use it for shock value. Their room is probably filled with neon lights and various novelty items everywhere. They may use the time they are asleep to farm Bitcoin.
ENFP: They probably illuminate their room with ridiculous amounts of neon lights. They probably don't need the anxiety blanket like the INFP, and unlike the INFP, they don't sleep in the fetal position but sprawled out flat of their stomach. They probably have ridiculous amounts of plushies, pillows, snd stuffed animals in their bed, and they may sleep with a pet as well.
ESTP or ESFP: Either falls asleep immediately and sleeps like a rock, most likely surrounded by dirty clothes on the floor, empty beer bottles, sports drinks, or energy drinks, or they sleep next to the person they passionately banged that night. Maybe more than one person. Maybe they banged 3 people at the same time and now they're sleeping in their post-orgy funk.
submitted by naka2531 to mbti [link] [comments]

Companion app

Would you like to see a EFT companion app?
Here’s what I think would be in it.
  1. Live flea market viewer. One where you can view current market prices for items. Possibly even make purchases when not on your pc.
  2. A map that is actually useful. Rather than buying the map in game where you need to make your own plot points or using the wiki. This should allow you to use the in game map and allow you to plot points on your phone or tablet via app.
  3. Hideout- this will allow you to turn off the generator when not being used. Collect crafted items like Bitcoin and other items. And collect scav runs items and them send out more runners.
  4. Collect insurance items offline
  5. Access to stash for loot management. I know that there is an auto sort button coming in next patch. But there are limitations to it. For example you can only sort what’s in a container. This would allow you to sort items individually like you would do now. But on the go. So when your on lunch break or waiting at the doctors office you can utilize that time to organize your stash.
  6. Customize load outs. Let’s you get ready for next raid
  7. Quest viewer
  8. Weapon customizer
These are just a few small ideas. What do you all think? Would you like to see this come to life?
View Poll
submitted by Medero91 to EscapefromTarkov [link] [comments]

Why Osana takes so long? (Programmer's point of view on current situation)

I decided to write a comment about «Why Osana takes so long?» somewhere and what can be done to shorten this time. It turned into a long essay. Here's TL;DR of it:
The cost of never paying down this technical debt is clear; eventually the cost to deliver functionality will become so slow that it is easy for a well-designed competitive software product to overtake the badly-designed software in terms of features. In my experience, badly designed software can also lead to a more stressed engineering workforce, in turn leading higher staff churn (which in turn affects costs and productivity when delivering features). Additionally, due to the complexity in a given codebase, the ability to accurately estimate work will also disappear.
Junade Ali, Mastering PHP Design Patterns (2016)
Longer version: I am not sure if people here wanted an explanation from a real developer who works with C and with relatively large projects, but I am going to do it nonetheless. I am not much interested in Yandere Simulator nor in this genre in general, but this particular development has a lot to learn from for any fellow programmers and software engineers to ensure that they'll never end up in Alex's situation, especially considering that he is definitely not the first one to got himself knee-deep in the development hell (do you remember Star Citizen?) and he is definitely not the last one.
On the one hand, people see that Alex works incredibly slowly, equivalent of, like, one hour per day, comparing it with, say, Papers, Please, the game that was developed in nine months from start to finish by one guy. On the other hand, Alex himself most likely thinks that he works until complete exhaustion each day. In fact, I highly suspect that both those sentences are correct! Because of the mistakes made during early development stages, which are highly unlikely to be fixed due to the pressure put on the developer right now and due to his overall approach to coding, cost to add any relatively large feature (e.g. Osana) can be pretty much comparable to the cost of creating a fan game from start to finish. Trust me, I've seen his leaked source code (don't tell anybody about that) and I know what I am talking about. The largest problem in Yandere Simulator right now is its super slow development. So, without further ado, let's talk about how «implementing the low hanging fruit» crippled the development and, more importantly, what would have been an ideal course of action from my point of view to get out. I'll try to explain things in the easiest terms possible.
  1. else if's and lack any sort of refactoring in general
The most «memey» one. I won't talk about the performance though (switch statement is not better in terms of performance, it is a myth. If compiler detects some code that can be turned into a jump table, for example, it will do it, no matter if it is a chain of if's or a switch statement. Compilers nowadays are way smarter than one might think). Just take a look here. I know that it's his older JavaScript code, but, believe it or not, this piece is still present in C# version relatively untouched.
I refactored this code for you using C language (mixed with C++ since there's no this pointer in pure C). Take a note that else if's are still there, else if's are not the problem by itself.
The refactored code is just objectively better for one simple reason: it is shorter, while not being obscure, and now it should be able to handle, say, Trespassing and Blood case without any input from the developer due to the usage of flags. Basically, the shorter your code, the more you can see on screen without spreading your attention too much. As a rule of thumb, the less lines there are, the easier it is for you to work with the code. Just don't overkill that, unless you are going to participate in International Obfuscated C Code Contest. Let me reiterate:
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupéry
This is why refactoring — activity of rewriting your old code so it does the same thing, but does it quicker, in a more generic way, in less lines or simpler — is so powerful. In my experience, you can only keep one module/class/whatever in your brain if it does not exceed ~1000 lines, maybe ~1500. Splitting 17000-line-long class into smaller classes probably won't improve performance at all, but it will make working with parts of this class way easier.
Is it too late now to start refactoring? Of course NO: better late than never.
If you think that you wrote this code, so you'll always easily remember it, I have some bad news for you: you won't. In my experience, one week and that's it. That's why comments are so crucial. It is not necessary to put a ton of comments everywhere, but just a general idea will help you out in the future. Even if you think that It Just Works™ and you'll never ever need to fix it. Time spent to write and debug one line of code almost always exceeds time to write one comment in large-scale projects. Moreover, the best code is the code that is self-evident. In the example above, what the hell does (float) 6 mean? Why not wrap it around into the constant with a good, self-descriptive name? Again, it won't affect performance, since C# compiler is smart enough to silently remove this constant from the real code and place its value into the method invocation directly. Such constants are here for you.
I rewrote my code above a little bit to illustrate this. With those comments, you don't have to remember your code at all, since its functionality is outlined in two tiny lines of comments above it. Moreover, even a person with zero knowledge in programming will figure out the purpose of this code. It took me less than half a minute to write those comments, but it'll probably save me quite a lot of time of figuring out «what was I thinking back then» one day.
Is it too late now to start adding comments? Again, of course NO. Don't be lazy and redirect all your typing from «debunk» page (which pretty much does the opposite of debunking, but who am I to judge you here?) into some useful comments.
  1. Unit testing
This is often neglected, but consider the following. You wrote some code, you ran your game, you saw a new bug. Was it introduced right now? Is it a problem in your older code which has shown up just because you have never actually used it until now? Where should you search for it? You have no idea, and you have one painful debugging session ahead. Just imagine how easier it would be if you've had some routines which automatically execute after each build and check that environment is still sane and nothing broke on a fundamental level. This is called unit testing, and yes, unit tests won't be able to catch all your bugs, but even getting 20% of bugs identified at the earlier stage is a huge boon to development speed.
Is it too late now to start adding unit tests? Kinda YES and NO at the same time. Unit testing works best if it covers the majority of project's code. On the other side, a journey of a thousand miles begins with a single step. If you decide to start refactoring your code, writing a unit test before refactoring will help you to prove to yourself that you have not broken anything without the need of running the game at all.
  1. Static code analysis
This is basically pretty self-explanatory. You set this thing once, you forget about it. Static code analyzer is another «free estate» to speed up the development process by finding tiny little errors, mostly silly typos (do you think that you are good enough in finding them? Well, good luck catching x << 4; in place of x <<= 4; buried deep in C code by eye!). Again, this is not a silver bullet, it is another tool which will help you out with debugging a little bit along with the debugger, unit tests and other things. You need every little bit of help here.
Is it too late now to hook up static code analyzer? Obviously NO.
  1. Code architecture
Say, you want to build Osana, but then you decided to implement some feature, e.g. Snap Mode. By doing this you have maybe made your game a little bit better, but what you have just essentially done is complicated your life, because now you should also write Osana code for Snap Mode. The way game architecture is done right now, easter eggs code is deeply interleaved with game logic, which leads to code «spaghettifying», which in turn slows down the addition of new features, because one has to consider how this feature would work alongside each and every old feature and easter egg. Even if it is just gazing over one line per easter egg, it adds up to the mess, slowly but surely.
A lot of people mention that developer should have been doing it in object-oritented way. However, there is no silver bullet in programming. It does not matter that much if you are doing it object-oriented way or usual procedural way; you can theoretically write, say, AI routines on functional (e.g. LISP)) or even logical language if you are brave enough (e.g. Prolog). You can even invent your own tiny programming language! The only thing that matters is code quality and avoiding the so-called shotgun surgery situation, which plagues Yandere Simulator from top to bottom right now. Is there a way of adding a new feature without interfering with your older code (e.g. by creating a child class which will encapsulate all the things you need, for example)? Go for it, this feature is basically «free» for you. Otherwise you'd better think twice before doing this, because you are going into the «technical debt» territory, borrowing your time from the future by saying «I'll maybe optimize it later» and «a thousand more lines probably won't slow me down in the future that much, right?». Technical debt will incur interest on its own that you'll have to pay. Basically, the entire situation around Osana right now is just a huge tale about how just «interest» incurred by technical debt can control the entire project, like the tail wiggling the dog.
I won't elaborate here further, since it'll take me an even larger post to fully describe what's wrong about Yandere Simulator's code architecture.
Is it too late to rebuild code architecture? Sadly, YES, although it should be possible to split Student class into descendants by using hooks for individual students. However, code architecture can be improved by a vast margin if you start removing easter eggs and features like Snap Mode that currently bloat Yandere Simulator. I know it is going to be painful, but it is the only way to improve code quality here and now. This will simplify the code, and this will make it easier for you to add the «real» features, like Osana or whatever you'd like to accomplish. If you'll ever want them back, you can track them down in Git history and re-implement them one by one, hopefully without performing the shotgun surgery this time.
  1. Loading times
Again, I won't be talking about the performance, since you can debug your game on 20 FPS as well as on 60 FPS, but this is a very different story. Yandere Simulator is huge. Once you fixed a bug, you want to test it, right? And your workflow right now probably looks like this:
  1. Fix the code (unavoidable time loss)
  2. Rebuild the project (can take a loooong time)
  3. Load your game (can take a loooong time)
  4. Test it (unavoidable time loss, unless another bug has popped up via unit testing, code analyzer etc.)
And you can fix it. For instance, I know that Yandere Simulator makes all the students' photos during loading. Why should that be done there? Why not either move it to project building stage by adding build hook so Unity does that for you during full project rebuild, or, even better, why not disable it completely or replace with «PLACEHOLDER» text for debug builds? Each second spent watching the loading screen will be rightfully interpreted as «son is not coding» by the community.
Is it too late to reduce loading times? Hell NO.
  1. Jenkins
Or any other continuous integration tool. «Rebuild a project» can take a long time too, and what can we do about that? Let me give you an idea. Buy a new PC. Get a 32-core Threadripper, 32 GB of fastest RAM you can afford and a cool motherboard which would support all of that (of course, Ryzen/i5/Celeron/i386/Raspberry Pi is fine too, but the faster, the better). The rest is not necessary, e.g. a barely functional second hand video card burned out by bitcoin mining is fine. You set up another PC in your room. You connect it to your network. You set up ramdisk to speed things up even more. You properly set up Jenkins) on this PC. From now on, Jenkins cares about the rest: tracking your Git repository, (re)building process, large and time-consuming unit tests, invoking static code analyzer, profiling, generating reports and whatever else you can and want to hook up. More importantly, you can fix another bug while Jenkins is rebuilding the project for the previous one et cetera.
In general, continuous integration is a great technology to quickly track down errors that were introduced in previous versions, attempting to avoid those kinds of bug hunting sessions. I am highly unsure if continuous integration is needed for 10000-20000 source lines long projects, but things can be different as soon as we step into the 100k+ territory, and Yandere Simulator by now has approximately 150k+ source lines of code. I think that probably continuous integration might be well worth it for Yandere Simulator.
Is it too late to add continuous integration? NO, albeit it is going to take some time and skills to set up.
  1. Stop caring about the criticism
Stop comparing Alex to Scott Cawton. IMO Alex is very similar to the person known as SgtMarkIV, the developer of Brutal Doom, who is also a notorious edgelord who, for example, also once told somebody to kill himself, just like… However, being a horrible person, SgtMarkIV does his job. He simply does not care much about public opinion. That's the difference.
  1. Go outside
Enough said. Your brain works slower if you only think about games and if you can't provide it with enough oxygen supply. I know that this one is probably the hardest to implement, but…
That's all, folks.
Bonus: Do you think how short this list would have been if someone just simply listened to Mike Zaimont instead of breaking down in tears?
submitted by Dezhitse to Osana [link] [comments]

Coil Whine - Unique Situation and What I've Learned and my Desparate Need for Help.

Specs listed at the bottom before you pull your hair out and throw your chair out the window.

So for the past 2 months I have been digging all over the internet and troubleshooting this problem in every way I can conceive and I have been through quite the journey to get where I am now, only to find that I may literally be the only one suffering from my unique problem. I am going to be somewhat detailed so that anyone else suffering from this might find this post and learn something (if we find a solution).
I will try to keep it concise, but I need you all to know what I have and have not tried so that we don't waste everyone's time.
I have an audio buzz. This buzz comes primarily from analogue ins/outs on my PC's hardware. USB audio ins/outs have this as well, but not nearly as bad. I have a USB mixer that I thought was the culprit, because as I was setting up the audio system for streaming it became apparent. I initially discovered ground loops and tried to mitigate the problem by eliminating that. No dice. I systematically eliminated every single ground from the system and removed components to no avail.
It would literally be impossible for me to have a ground loop with my current setup - I really dialed that in before I moved inside the PC. Yes I have even plugged the entire system (AS A TEMPORARY - LITERALLY 30 SECOND TEST) into the outlet with no ground prong (bring on the hate) to eliminate that possibility.
The main problem that I have is due to the fact that I have to monitor "listen to this device" one input or another with the way my audio works. I need on the fly control of multiple audio streams at my mixer, so I have audio running from windows into my mixer and back out at 2 points. If I want to hear anything from one of them I MUST monitor it within windows. Monitoring the USB audio source does make things significantly more quiet than monitoring the analogue line in, so I am setup this way and things are better than they could be - but still not nearly acceptable.
Spoiler: it is due to coil whine which apparently to every single other person in the world is literally a zero issue because they can hide their PC below their desk, keep the culprit component enclosed in the case or use good headphones and not have to listen to the "hardware coil whine." Nobody hears their coil whine through their audio output. If they do - they've been searching for solutions to:
These people that are searching this DO get the help they need. They simply disable a culprit unused audio source, disable monitoring "listen to this device" on an audio source, or reduce microphone boost or lower input/output levels. Some even have success disabling or enabling drivers (but I think this is not the ACTUAL solution - I notice that when I disable, uninstall or update devices/drivers, settings roll back too and any device I was monitoring is no longer monitored (or is monitored by the wrong audio output). My theory is that drivers have nothing to do with this problem - any apparent fix or genesis of the problem due to Windows Update or Drivers are actually just settings being defaulted or change by the audio system resetting.
I have also tried USB isolation and dedicated sound cards (which just pass the problem along). The problem is exactly the same no matter what because again - this is due to coil whine and it is at the hardware level at its core.
I discovered that it was coil whine after thinking I had discovered it was not coil whine. After all - removing my GPU from the equation didn't stop the sound from persisting in my headphones and a CPU can't coil whine (I don't think)... Anyways, I happen to think I have found a workaround last night. Yeah, sure - the buzz is still there but I am pretty sure it is not coming into my stream. Wrong. I load up a game (and I have my case side panel off) and before I can get into my headphones to check if the noise is back I notice it coming from inside my PC's case.
Quick throw-on of the headphones and a quick diagnostic tells me that indeed I am hearing the same noise inside the case and through my headphones. As mentioned before - the USB monitoring has lessened the problem, but not eliminated it.
So I have a big "HELL YEAH" moment. The problem is still there - but I know it is SOMEWHERE in this chunk of hardware I am looking at in front of me, and I can assume it is either the PSU, the Motherboard or the GPU.
So I take to doing some testing. In my months of research I found that when the computer is "drawing" as in pixels are generating new information, the problem is worse. I also know that loading my CPU to 100% significantly reduces the noise it is making and again I know these things can be related to changes in voltage at the CPU/GPU.
So I get a game loaded and go to work. Unplug Display Port - nothing changes significantly, but there is a small change nonetheless. But the monitor literally isn't drawing anything. The CPU is still relaying information (mouse position, the Game, etc). So either way the GPU is still receiving information, just not passing it on to the monitor.
Pull the 8 pin off the GPU - Fan cranks to 650% and I couldn't hear anything if I tried. So no dice there but I remember trying this before and not noticing much of a change either.
So now I open performance monitor, a web page with plenty of white on it (seems to generate the most noise) and start scrolling around. I notice that I get spikes on the GPU AND THE CPU when scrolling, and the noise in the headphones and at the hardware level is consistent with the movement and the readouts in Performance Monitor.
I run Cinebench r20, the CPU shuts the F**k up for the most part, but mostly because it is a high frequency now and most of it is out of normal hearing range (I have a wider hearing range due to ear training) and can pick up the low end of it (18-19khz) and think that if only this was all I had to deal with that would be great.
However, I am still getting quick spikes (during r20 test) when I move the mouse to highlight different tables on the performance monitor - so the GPU is also in on it.
Speaking of trying to isolate hardware problems: I have tried isolating the noise in the case using a straw and a notebook to block the sound and really can't determine if it is GPU, CPU, or some component on the motherboard or all three - I know it is not coming from the PSU because that is easy enough to isolate in my case (pun not intended - but enjoyed).
However, just because the PSU does not whine doesn't mean it isn't the culprit - if it is delivering unstable power to a component then it sure could be (correct me if I am wrong).
So here I am - wondering if you all have any valuable input. Please consider that I have read (no exaggeration) 200+ unique pages on this topic (broad as it was in the beginning) and I have tried everything suggested BESIDES replacing CPU, replacing, GPU, replacing MOBO, replacing PSU.
And that is why I am here asking for your advice. I need to probably replace components and I have to start somewhere - I cannot RMA anything besides the GPU (lost all proofs of purchase - paid cash for some items at retailers and lost paperwork when moving). And MSI will not RMA motherboards for Coil Whine anyway (according to numerous posts). I am prepared to buy a new MOBO and PSU, but I wonder where you think I should start.
Nvidia is looking into RMA'ing the card for me but they're hesitant.
I just want to list some other random things I have tried with no success so that you don't waste your time having to ask.
Please let me know if you have any input or are suffering the same problem. I would really appreciate it and hopefully someone suffering a problem can find this post and learn something about their own situation from all the processing I have done.

Thanks in advance.

Update: In case this gets read by more than 3 people. Changed MOBO and PSU (independently and together - as separate tests) and nothing has changed.
submitted by oSHTsasQuatch to techsupport [link] [comments]

Got the "Gacha Itch" need help looking for an emulator.

Due to reasons my phone is out of action and quarantine has given me an itch for time wasters like gacha games now that ive basically exhausted 90% of my steam games and some of the new gacha games seem cool like Hero Cantare.
I was hoping some of the more knowledgeable folks here could perhaps direct me in the right direction and help me pick a good emulator i see theirs quite a few but alot of it seems to be mired in controversy's by malware,bitcoin miners and loads of false sites that install versions of said emulators loaded with malware and the like so im hoping to keep my PC safe.
submitted by Yasharko to gachagaming [link] [comments]

Can I offload some of the heating load of my electric baseboard heaters on to two old PCs?

Hello I’m in a unique situation. I own my condo, all I have is baseboard electric heating and electricity is cheap at the moment. I also have some leftover gaming machines that are idle (unplugged) and free to use. Instead of heating my home solely with baseboard electric heating I would run the machines and do useful work and get some kind of benefit. Last December I spent over $200 on electricity. I have no plans on using other forms of heating like gas or fireplaces because that would involve renovations. Plus because this wouldn’t cost me anymore than electricity and my time, I’m ok with just having a learning experience/experiment. Small payouts are fine, I have a job.
My questions are which coins could I mine?
Which set up would you suggest?
My first rig is a Q8200 equivalent (actually a Xeon) with 2x PCI-E x16 2.0 slots (I can run two cards in this) with 8gb of RAM and possibly a 750ti and 770.
My second rig is a i7 4770 equivalent (actually a Xeon) with 1x PCI-E x16 2.0 slot ( I can only run 1 card in this) with 16gb of RAM and the 770.
I can run two GPUs in a 2010 era PC or I can run one GPU in a machine with much more RAM and CPU or I can run two separate machines 1 old CPU/GPU, 1 older GPU/CPU. I was thinking I could mine easier coins and convert them to bitcoin instead of trying for bitcoin directly.
Electricity is $0.12 CAD/$0.09 USD per kWh.
Hopefully I’m in the right subreddit, please let me know if there’s a better spot to post this.
TL;DR Can I offload some of the heating load of my electric baseboard heaters on to two old PCs?
submitted by RobotRock69 to cryptomining [link] [comments]

Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!


Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.


  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.


Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.


Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.


Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.


Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.


Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.


Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.


Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.


Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

About next FLEA changes and RMT (yes, one more post, but you will like it. Or not)

Okay guys.
(trailer: First of all i wanna apologize for my english, hehe. Its not my main language and i will do a lot of different mistakes in words or sentences.)
This is a new(one more roflmao) thread about FLEA changes in next wipe.
To keep you in this discussion i will open my cards first: i am RMT seller.

Yes guys, im a man, who selling items, stuff and currency to other players in EFT.
You can blame me, shit on me here, do whatever you want, but the fact - i don't care about your opinion here. Deal with it, we are exist.

Also i wanna warn - im not a speedhackewallhackeaimhackebotter etc. If we will exclude my RMT side - you will see the same regular player as all of you. Mb he spent less time in IRL (because i was need to farm 12/7), but he is a still regular player. Running in raids, shoot other ppl, win fights, die in fights, loot stuff, sell stuff on flea market and etc.

And i came here not to advertise RMT (that's important thing - i don't recommend to buy currency in game, when you getting in it first time). But who cares about my opinion. Customer wanna get stuff - i selling stuff.

I came here, because saw a lot of ppl in different threads, who think, that new system in flea market (you can't sell stuff from PVP result, and can't sell stuff if you "run trough") will someway affect RMT and did it harder. And because they think, that "run trough" changes will affect hatchlings(here i calls pistol mans too) runners.
No guys. You all wrong. That will affect all regular players, and affect hard as fuck. But not the RMT. And not the hatchlers.

To explain my position we need to come in EFT history and look for some points:

  1. Before Flea market there was not much sellers, also not much customers (compare to nowadays ofc).
But the fact is - sellers trade money/items trough raid. Im sure a lot of you saw clips about killing 2 ppl on the factory with money/item cases in bags near extract point or on spawn. Ye, that is was the way to transfer without flea. I dunno what's cost of stuff was, but it doesn't matter much, because price changes from wipe to end-game, as from high to low. Not need to be Einstein to understand that. Also there was some naked guys who run in to 310 (as example) room for bitcoins or lions. Not much, but they was.

  1. After flea market appears - RMT grow a bit and becomes easier, sellers able to trade trough market (i won't explain how and with what ways, you understand why xD ), so it makes a bit easier to do deals. But money transfer trough raid still exists, because you save currency from flea's FEE. You pack roubles in to doc-cases and drop to customer, im sure a lot of you did it with your friends and it looks normal. Price of RMT floated as usual - from high to low, from wipe to end-game times. Still regular situation. Also amount of naked-hatchlers grow as fck. (remember a days, when LEDX was added to shoreline? or a days, when reserve was released and streamers explored a best-loot-routes for naked guys?)

  1. BSG limited money, that PMC can carry in inventory ( you can't take more than 200k roubles in any PMC's slot). So sellers lost their way to drag-n-drop currency to customers in raid. And do you know what happens with prices? They FUCKING GROW UP x2-x3 times. Yes yes, you read it right. For example from 1$ usd / 1 million it becomes 2.5-3$ usd / 1 million (its not current prices, just as example for low-brain ppl).
And RMT becomes VERY-VERY-VERY effective, because you still spending SAME time to get in-game currency, but customer pays WAY MORE(much?) for it. Yeah guys, when Nikita think "hey, we will stop them from trading money in raids, RMT will die", situation becomes for us, sellers, MUCH better. He just increased price of items and currency during mid-wipe time. But regular players now have a problems during folding currency stacks trough PMC's inventory, lol. More mouse movements in stash. Anyway thank you, Nikita.
Also new weight-system changes amount of hatchlers, it's grow again btw.

And here we go in-to the main thing, that i wanna talk about:
  1. If BSG will keep that changes on flea market, when you can't trade stuff for currency without FIR mark - it will increase price of currency and items much higher, than was whenever(i mean in IRL ofc) And customers will still buy it. And sellers will still have ways to transfer items trough raid (remember "1" point what i talked about?). Yes, we won't able to deliver currency in any way (im sure we will, its not hard to find a hole in the system), but we will able to transfer armors, guns, cases, ammo and other stuff. Its not a big deal - to run trough night raid on non-popular server with items in case, using night-glasses and flireaper. So. RMT will still exists. We will just come back in the days, before flea. Not a big deal, actually.

  1. The price of all items will fcking grow (i mean in-game price). Yeah guys. For example: you won't be able to buy 995 ammo for 1.8k roubles (that's the price now?). They will cost x2 higher. Because the amount of bullets(and other stuff too) on flea will dropped down dramatically. Because when sm1 will kill me in raid with my stuff (i prefer to use HK loaded 995) - he won't able to sell my 995 on flea. As bought ammo from traders too.
He will able to sell bullets from crafting table, but all components, that needs to craft 995 (green powder and FM OFZ shell) will grow in price too -> price of ammo grow.
Or price of the killa's armor. Or slick. Whatever - price of every loadout item will grow. Also low lvl players won't able to buy any good helmet from flea market (you can't craft airframe/exfil, roflmao).

And here is result of these changes:
  1. People who can do good pvp fights and spend a lot of time in game - still will be with money, and use best gear (do you remember, that lvl 5 and lvl 6 armor can be looted still from raiders/bosses?)
When the rest, and biggest part of players - will just suck a big carrot. To beat a geared man you need ammo. To buy ammo you need currency and trader's level. To get currency you need to sell stuff. To grab stuff you need to do successful raid without any PVP fights. Looks hilarious, when you can spawn on map and die in 10 seconds, because spawn points are shit. And points of interest on maps are always same (kiba's store/marked rooms/rooms with PC/rooms on shoreline and etc etc etc), that results to same pvp-fight places.

  1. Hatchling guys will still exists. Do you know why? Because THEY DON'T NEED TO SURVIVE IN RAID. Just look: "you can't sell item on flea market without FIR mark. Player will lose FIR mark if he will do "run trough".
Okay bro. But "run trough" is not the same thing, as "die in fight". And naked-hatchlers not need to SURVIVE and finish the raid. ROFLMAO. They need only: loot item in pouch, die from scav/drop from roof/die from barb wire and etc etc etc. Hilarious, don't you think? They still can grab gpu/ledx/red-card and die from scav, to sell it on flea market. ROFLMAO. FOR WHAT THESE CHANGES ARE? They affect nothing. At all.
IF they will change "die without enough XP points will affect items to lose FIR mark" - it will again AFFECT REGULAR players. Just imagine - you loot an morphine/saleva/tushonka/blablabla for quest from hidden stash and was sniped by any playe or was unlucky and died from scav in the beginning of the raid.. your item lose FIR mark.. for no reason. Or you found (or spawned as SCAV with) a red-card and wanna trade it on flea market. But you understand - if you will die - you will lose that option(losing FIR mark again).
And here is a stupid situation: you need to extract, but you need more XP to be "not runner trough". So you need to loot/fight more to have an option for selling red card. Creating artificial risk for players, with no-reason. Again - looks hilarious in current state. Hardcore game, that declares "don't fight without reason" just pushing players to fight, to get XP, for successful finishing raid. ROFLMAO.

Think about it, its a "look from other side" here.
That changes does not create any "hardcore state" (a lot of ppl played without FLEA and that's still not a hardcore state, roflmao) as it should be, no problems for RMT. No troubles for naked-runners. Only new troubles for new regular players, without any logical reason.
If bsg wanna limit "end-game" loot for all players - they should rework all maps, raiders and bosses. (like AI brains, chance of spawn, size of maps, etc etc) But not limiting FLEA market selling PVP stuff. Also remove FLEA market from the game.
You can agree with my opinion, or disagree, i don't care, but price of currency will show us who right xD. Gl in da game, wish you more GPU-LEDX-REDCARDS into your pouch.
submitted by habradrabra to EscapefromTarkov [link] [comments]

Tips for people who experience wifi stutter on virtual destop

  1. Download wifi analyser and see what wifi channels are being used. The app will even tell you the best ones to use on your router.
  2. Log into your router and change the wifi band to 80mhz and change to the desired wifi channel as suggested by the app.
  3. Do a virus and a malware scan on your pc, virus or malware run in the background without you realising, using up cpu and gpu power for bitcoin mining etc.
  4. Virtual desktop settings, change the preferd codec to H.264, video bit rate to medium and deselect sliced encoding, i also have the frame rate locked at 60 fps as it cant tell the difference.
If you are still experiencing issues then in virtual desktop go to developer mode and bring up the gpu load on screen overlay and see if your pc is strugling
The quest uses wifi 5 as far as i know which is capped at 866mbps. The more pixels per image the more unpacking and decoding the quest has to do. Hopefuly the next quest will work on wifi 6 and have a faster cpu for decoding the streamed games.
submitted by lllkaisersozelll to OculusQuest [link] [comments]

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G.(self) 6 [Chapter] MULTICULTURALISM, OR, THE CULTURAL LOGIC OF MULTINATIONAL CAPITALISM by Slavoj Zizek(self) 5 [Article] Value articulation : A framework for the strategic manage- ment of intellectual property by Conley, James G., Peter M.Bican, and Holger Ernst(self) 3 [Book](JSTOR)Why We Believe: Evolution and the Human Way of Being by Agustin Fuentes(self) 1 [Book](self) 1 [Book] Ottoman Explorations of the Nile: Evliya Çelebi’s Map of the Nile and The Nile Journeys in the Book of Travels (Seyahatname) - Dankoff, Tezcan & Sheridan(self) 1 [Article] The Jewels of Adad by FNH Al-Rawi, JA Black(self) 1 [article] A measurement of collective learning effects in Italian high-tech milieux(self) 1 [Article] Parasympathetic activity is reduced during slow-wave sleep, but not resting wakefulness, in patients with chronic fatigue syndrome - Fatt et al., 2020(self) 1 [Book] Linked Data for Libraries, Archives, and Museums, by Seth van Hooland and Ruben Verborgh(self) 4 [Book] The Oxford Handbook of Well-Being and Public Policy - Edited by Matthew D. Adler and Marc Fleurbaey(self) 4 [Book] The Ostrich Communal Nesting System(self) 1 [Article] Protracted Effects of Ketamine Require Immediate Kappa Opioid Receptor Activation and Long‐Lasting Desensitization - Jacobson et al., 2020(self) 1 [Book] The Routledge Handbook to the Political Economy and Governance of the Americas by Olaf Kaltmeier et al.(self) 1 [Article] Dispute Resolution Provisions of the Energy Charter by Philippe Pinsolle(self) 1 [Book] Regional Development and Planning for the 21st Century New Priorities, New Philosophies(self) 4 [BOOK] Need a book from Oxford Scholarship online on International law subject.(self) 1 [Book] Prehispanic Settlement Patterns in the Upper Mantaro and Tarma Drainages, Junín, Peru: Volume 2, The Wanka Region(self) 4 [Book] Varieties of Virtue Ethics - David Carr, James Arthur, Kristján Kristjánsson(self) 4 [Article] Combustion Characteristics of a Swirled Burner Fueled With Waste Cooking Oil(self) 1 [BOOK] 'Beyond pleasure : Freud, Lacan, Barthes' by Margaret Iversen(self) 5 [Article] Empirical Studies of Adolescent Sexual Behavior: A Critical Review(self) 3 [Article]The sexual attitudes, behavior, and relationships of women with histrionic personality disorder(self) 2 Midsommar: Thing Theory [Article](self) 6 [Article] Microdosing psychedelics as cognitive and emotional enhancers.(self) 1 [Book] (Taylor&Francis) Human Evolution An Introduction to Man's Adaptations by Bernard Campbell(self) 1 [Article] Changing settlement patterns in the upper Mantaro Valley, Peru(self) 1 [BOOK] Fighting for Abortion Rights in Latin America Social Movements, State Allies and Institutions - Cora Fernández Anderson(self) 1 [Chapter] from the book The Crimean War: 1853–1856 Winfried Baumgart chapter 1 , 3 ,18(self) 1 [Book] Models of Integrity: Art and Law in Post-Sixties America -Joan Kee(self) 3 [Article] Forensic medical evaluation of children who present with suspected sexual abuse: How do we know what we know? by Grace Wong(self) 4 [book] Grammatical Voice — Fernando Zúñiga and Seppo Kittilä(self) 2 [Article]Naturally occurring 5′ preS1 deletions markedly enhance replication and infectivity of HBV genotype B and genotype C (supplementary materials)(self) 1 [Book] Commercial Real Estate Analysis and Investments (International) 3rd Edition(self) 2 [Book] Best Practices Guide to Residential Construction: Materials, Finishes, and Details by Steven Bliss(self) 2 [Book] Green Logistics: Improving the Environmental Sustainability of Logistics(self) 1 [Article] Black Codes and Slave Codes by Nakia D. Parker(self) 1 [Book] Marsh's Becoming a Teacher(self) 4 [Book] Germans Against Nazism: Nonconformity, Opposition and Resistance in the Third Reich: Essays in Honour of Peter Hoffmann by Francis R. Nicosia and Lawrence D. Stokes(self) 4 [Chapter] The Standard Story and Its Rivals(self) 1 [BOOK]Agrarian and Other Histories Essays for Binay Bhushan Chaudhuri - Edited by Shubhra Chakrabarti and Utsa Patnaik(self) 1 [Book] Regional modernities : the cultural politics of development in India. Ed. K. Sivaramakrishnan; Arun Agrawal(self) 1 [Chapter] Damping in Structures(self) 1 [Book] Gerontología y geriatría: valoración e intervención. Editorial Médica Panamericana. 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Protest in Turbulent Times - Cristina Flesher Fominaya, Ramon A. Feenstra(self) 4 [Book] Attorney-Client Privilege in International Arbitration(self) 1 [Article] An Alternative Ontology of Food Beyond Metaphysics by Lisa Heldke. Published in Radical Philosophy Review, Vol 15, Issue 1, 2012(self) 1 [Book] Bello, Walden 2005 Dilemmas of Domination: The Unmaking of the American Empire. Zed Books, 2005.(self) 1 [Article] Owning the PastOwning the Past Reply to Stokes(self) 1 [Article] Owning the PastOwning the Past Reply to Stokes(self) 1 [Book] McQuire, Scott. Crossing the Digital Threshold. 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submitted by jaylenholt to ebookleaksdownload [link] [comments]

CropBytes. Game Review

CropBytes. Game Review
Friends, I want to introduce you to one game on the #Tron platform called CropBytes
Since my hobby is the search for additional (passive) income, cryptocurrency, and also games, when in July I received a letter in the mail (apparently signed) about the release of this game in the 3D version, I decided to see what it is ...

CropBytes is an online Crypto Game based on the real-world farming economy, where you play and own assets inside the game & use them to provide goods & services to other players or trade.

The game was first released back in 2018 in 2D, but I hadn't heard of it then.
There are many massive farming games out there with millions of active players, but CropBytes offers a significant difference - the Play to Earn model.

Players will be able to upgrade their farms, produce goods and trade them in an open economy in order to earn cryptocurrency.

Why can you ask? Because the game exchange is not working yet, but the developers promise that it will work soon.

It is worth noting that the game is available on Android and iOS mobile devices, as well as on PC. The game still maintains the philosophy of free play with a trial package, but you can always deposit some cryptocurrency to promote your farm faster.

So what is included in the trial package: a cow, a chicken, a goat, fruit feed, some corn and carrot seeds and water, and of course the most important thing is a piece of land where you can plant the available seeds.

The chicken brings you eggs, the cow and the goat bring you milk. And the seeds turn into ready-made fruits of corn or carrots, from which you can prepare carrot and corn feed, respectively.

You cannot plant carrots and corn at once. Just one thing.

ATTENTION! a small instruction on how to plant seeds. For a long time I could not figure it out, because there is no manual for the game anywhere. After you set your site in the place you need, click on it, you will have 2 bags with pictures on them - these are your carrot and corn seeds, choose what you plant by clicking on the desired bag.
A message appears with the inscription "Done", on which you do not need to click, but you must click on the site.
Not knowing this, I clicked on the outgoing message and naturally nothing happened. I thought that maybe there was not enough seeds and bribed a little ... But I was prompted in the telegram group for the game (I will indicate the link to it below) and everything worked out.
So friends who are interested in the game

Download now 👇

👉 iOS ➡️

👉 Android ➡️

* you can enter the referral code 7CCFB8, which can give you a bonus and of course my support

Play on web 👉

* Note: Loading the game on your web browser will take 5-10 min on the first attempt. Please be patient.

Telegram Channel:

Telegram Community:






P.S. you can earn some TRX by participating in the bounty at

And here you can see how I play the game.

Referral Bonus, Bounty Programs, Contest & more

Two Factor Authentication.
Highly Secure Wallet

CropBytes - Crypto Farming Game 3.0.16
● An awesome new 3D game environment
● New UI, Buttons, icons and interactions
● Updated rules for growing, storing, planting
● Highly detailed gameplay
● Extended play area for more fun

Coming soon

- CropBytes Exchange
- Additional tokens like Bitcoin (BTC), Ethereum (ETH) & USDT
- Auto withdrawals- Quick withdrawals to your personal crypto-wallet
submitted by Zotoff85 to u/Zotoff85 [link] [comments]

My browser and internet are working at an extreme slow speed after malware scan and delete

So today I was playing a video game that was taking only 1,5GB of RAM and I was lagging realy hard and couldn't figure why, so I opened the task manager and I saw my RAM was staying at 7.8 out of 8GB RAM for no reason, there wasnt anything open, I closed the game and my RAM was constantly at 6GB of RAM, so I installed malware bytes and did a scan wich found 10 malwares( 2 trojan bitcoin miners and PUP.Optional things and Riskware and Adware), I quarentined and deleted them all and restarted my PC and after the restart the RAM memory went down to 3-3.5GB running pretty normal but everything related to internet works realy slow, like loading a page on a browser takes 1 minute+. Also recently when I was playing League of Legends or staying on a browser after keeping the PC open for some time(3-4+ hours) I would get this random crash that would just crash everything that is related to internet connection. I realy need some help since I have no experience with this kind of things
submitted by FaustAlex to techsupport [link] [comments]

Is this a good build ?

Going to build a new high-end PC, for gaming, video editing and other heavy workloads. I already have an AMD 5600XT GPU, and a CM750 PSU that are a few years old, but used only a little when I had it powering bitcoin miners for a year. I have a 1TB Crucial SSD for secondary storage
I have ordered, but not yet picked up:
Any bad choices here ? I try to keep it cheap, but pay a little extra when I think it is worth it. Should I use my old PSU ? Or get a new 550W Gold rated instead ? CPU + GPU = <400W at max load. So 550W supposedly most efficient (run at 65-80% of PSU capacity is most efficient from what I read).
submitted by povlhp to buildapc [link] [comments]

Is this PSU doable for my build or is it a really bad idea?

Here is my problem. I can't seem to find a PSU within a reasonable price range to save my life. (NEW not used or refurbed)
EVGA 750-850w Gold and Plat, were both going for $360+. The rest seemed to be out of stock with no date in sight... And I am impatient. 200$ to me seems reasonable to spend on a solid PSU. I found a 750w Bronze Rosewill for $115. (Plus $15 for 3 year Newegg power warranty) (Also comes with a free bitcoin CPU riser, whatever the hell that is)
Here is my build. Just tell me, is this doable, or is this such a bad idea that I might as well throw my components into the river now and save me the heartbreak later? I'm legit afraid that this isn't the way to go. My thought was, I can always swap it out down the road in a few weeks or months when I do find a better one. I just want to know, will my computer turn on or light my building on fire killing everyone?
My mind has turned too mush after researching everything and reading so many Johnnyguru reviews that I do not trust my own judgement anymore regarding this final purchase.
If anyone has this PSU please sound off on how it's doing for you. And any other general build advice is certainly appreciated. This is my first time truly building a PC on my own! Pretty excited.
PCPartPicker Part List:
CPU: AMD Ryzen 9 3900X 3.8 GHz 12-Core Processor
RAM: Corsair Vengeance RGB Pro 16 GB (2 x 8 GB) DDR4-3600 Memory
Storage: Western Digital SN750 500 GB M.2-2280 NVME Solid State Drive
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive
Video Card: EVGA GeForce RTX 2070 SUPER 8 GB XC ULTRA GAMING Video Card
Case: Fractal Design Meshify C ATX Mid Tower Case
PSU: Rosewill Hive Series 750W Modular Gaming Power Supply, 80 PLUS Bronze Certified (Newegg)

Using the stock cpu cooler from AMD for now, figured I can upgrade later if temps become an issue, I don't plan on doing any overclocking, but will be using it under pretty high loads so an AIO upgrade is def coming eventually. I will be getting some extra case fans, just have not decided on which ones to get. I want to be one of the cool kids with all their RGB, so any recommendations on that front would be great as well.
ps. I am naming her Covi.
submitted by DCmantommy72 to buildapc [link] [comments]

AITA for getting suspicious of my brother

I went to visit my parents this weekend, I am 21 years old (male) and my little brother is 15. Nothing really happened for the first day I was there, I spent most of my time downstairs and slept in the living room because my old room became my brothers (we used to share a room) and I wanted to respect that it was no longer my room.
The second day I woke up at around 8 am, to my parents leaving for Chicago for a few hours to run errands. I decided I wanted to take my little brother to the golden coral for a breakfast buffet or something similar so we can catch up. I went to go to his room and he had already woken up and he was turning on his computer, I'm guessing to play some games before chores. Here's the thing his set up was amazing like, It looked extremely expensive, 2 monitors, a very flashy looking mouse, and keyboard, etc, in fact, his whole room just looked expensive, a really expensive hoodie on the ground. A pile of boxes of tech like AirPods, keyboards, mouses, and other assortments.
It just didn't make sense how could my parents buy this for him? We aren't poor we have a very nice house but I'd expect him to have a normal entry build setup not what he had. I asked him if mom and dad played for this and he told me no they didn't. I was even more confused then, how the fuck die HE pay for this. He can't even get a job he's not 16. So I asked him exactly this and he said he sells stuff online, "what kind of stuff do you sell"
"You know just stuff" I got very suspicious, I asked him if he was stealing from our parents he said no, I asked him if he was stealing in general and he said no either. I asked him a second time what he sells online and he said accounts, what kind of accounts? Instagram, Fortnite, steam, Twitter fucking I don't know he named so many websites that it was an overload, I asked how much many he was making and how he got all these accounts, he told me it was none of business, I asked him a second time and demanded he shows me. He said, "ok fuck you fine" walked over to his pc and loaded up chrome, went to a bookmarked page that he named "bitcoin wallet" (which by the way, who the fuck uses bitcoin if it's not for shady shit).
The page loaded up and he shows me a transaction history that was definitely not normal for a 15 year old boy. He got 2k, sent 5 thousand, got 700 spent 400, got 6k spent 12 FUCKING THOUSAND DOLLARS I was shocked, what the fuck is he doing? I Threatened to tell mom and dad how much he's getting and he told me they knew and we're proud of me, and I'm just mad he's 15 and not a poor fuck like me and makes more money then me the told me to get the hell out of his room. I did as he asked and I'm just on my phone typing this in the living room, AITA for questioning a 15 year old boy how the fuck he's making this much money? And why my mom and dad haven't put a fucking stop to it because it had to be something illegal.
submitted by sketchybrother0001 to AmItheAsshole [link] [comments]

How To Mine for BitCoin using your Gaming PC - Ethereum Mining (*EASY*) How to Mine for Bitcoin with a Gaming PC How To Mine Bitcoin  PC CREATOR: PC BUILDING SIMULATOR PC Creator How To Mining Bitcoin How to mine Bitcoin on your Gaming PC How to earn money using your Gaming Desktop or Laptop

Download Bitcoin Miner for Windows 10 for Windows to let your computer earn you money with Bitcoin Miner, the free easy-to-use Bitcoin miner. Fast Bitcoin miner for Gaming PC. With one button your can start mining bitcoins! Easy bitcoin address setup. Every 4-5 days you can withdraw your mined bitcoins. No fees! Get massive hashing power for mining Bitcoin from your own pc with our unique algorithm. Approximately after 4-5 days you mining 0.05 BTC. Individuals, businesses, developers: learn from our simple Bitcoin guides. How Bitcoin works, what is Bitcoin, what is blockchain, how to buy Bitcoin, what is Bitcoin mining and more. Bitcoin Core initial synchronization will take time and download a lot of data. You should make sure that you have enough bandwidth and storage for the full block chain size (over 350GB). If you have a good Internet connection, you can help strengthen the network by keeping your PC running with Bitcoin Core and port 8333 open. Read the full node guide for details. Bitcoin Core is a community ... Bitcoin has been invented by a supposed person named "Satoshi Nakamoto", who might be real, or not! It has been released as open-source software in January 3, 2009. The smallest amount of bitcoin is 0.00000001 bitcoin, one hundred millionth of a bitcoin. It's named satoshi. Satoshi is generally the unit used in faucet to reward users againsts ...

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How To Mine for BitCoin using your Gaming PC - Ethereum Mining (*EASY*)

SFF Build Emulation Test - RPCS3 CEMU PCSX2 & More - Low Profile GTX 1650 + RYZEN 5 3600 - Duration: 14:59. ETA PRIME 260,637 views This Tutorial will teach you How To Mine for Ethereum BitCoin using NiceHash Mining. BitCoins are Crypto Currency not bound to any Federal or Government attachments In other words Money that ... How To Play PC Creator (Mobile Game) - Duration: 35:48. ... How To Mine Bitcoin PC CREATOR: PC BUILDING SIMULATOR - Duration: 3:01. Vathro 7,654 views. 3:01. How Much Can You Make Mining Bitcoin ... 57 WAYS TO MAKE MONEY WITH CRYPTOCURRENCY/BITCOIN! Increase your income streams, become crypto RICH! Increase your income streams, become crypto RICH! - Duration: 41:10. How to Mine Bitcoin on Your Gaming PC in 2018! (Nicehash) - Duration: 5:04. StormerFPS 674 views. 5:04. How To Build The Cheapest Mining Rig Possible! ...